Description:
In this project, we were tasked to reskin the Unity learn FPS project. Our teachers graded us on our art. I decided to go for some sort of dystopian aesthetic. All the texturing, models and animations are done by me. I used Quixel Mixer and Substance for the textures. I will also share the most interesting aspects of this project in more depth.
TEXTURING
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MODELLING
Drone
These set of nodes are contained in a subgraph, which is later on used for triplanar mapping. What is happening here is very simple, some Voronoi noises are blended between each other and multiplied by a float which determines the strength / brightness of the effect. All of the noises are displaced over time, giving the illusion of motion. Since The textures are moving at different speeds, it breaks the pattern, creating the caustics.
Gun
Props
Since this was a solo project with a fairly limited time frame, I decided to model a small quantity of generic props that could be used appropriately in different situations. Instead, I put most of my focus in detailing the gun, enemies and using the ProBuilder tool as a rough replacement for Blender.